![]() "Click here to browse" link in layer stack doesn't work anymore.Exporting parametric environment lights does not work.Selecting a file closes the File dialog before displaying warnings.Potential crash when opening 3.2 projects.File dialogs can appear on a background window on macOS.Crash when opening a recent project and saving in confirmation dialog.Added import_textures function to enter a customized usage while importing images.Added identifier, default value, min and max values, labels, and enum values to parameters.Added export functions for materials, environment lights, and 3d objects.Added SAMPLER_PLUGIN_PATH and SAMPLER_SCRIPT_PATH environment variables to import plugins and scripts at startup.New SAMPLER_RESOURCES_PATH environment variable to add extra starter assets.2D and 3D viewports can now be resized, swapped, and stacked vertically.Move cache settings to a new tab in the Preferences popup. ![]() ![]() Define the material type when exporting Substance files (SBSAR, SBS).Export the mesh as USD, USDA, USDZ, glTF, glb, obj, fbx, stl.Dedicated settings and UI depending on the asset type (material, environment light, mesh).New Mesh Transform layer to scale, rotate, or translate the underlying mesh layer.New Mesh Post-Process layer to automatically decimate, unwrap, reproject textures, and bake details of the underlying mesh layer.Add the original result or a version to the Sampler project.The post-process step automatically unwraps, re-projects textures, and then bakes the normal height and AO information from the high-poly mesh.Each of the versions is automatically decimated to the target faces number set.Optimize your mesh and textures by creating a new version.Define the geometry precision for the reconstructed mesh.Scale, translate, and rotate on all axes the bounding box widget.Define the reconstruction area with a bounding box widget.Alignment result - view and interact with cameras associated with each aligned photo.Alignment result - view all matched features as a point cloud.Import or generate black and white masks on your dataset.Sampler will now load at startup script and plugins stored on paths defined by two environment variables: We added a new function to import textures with a specific usage: import_textures export mesh with or without textures: export_mesh or export_3d_object.export environment lights: export_environment_light.The post-processing step chains 4 steps automatically:Įxport your reconstructed 3D objects in all standard file formats so you can use them wherever you need.ĢD and 3D viewports can be resized, swapped and stacked vertically. This often won’t be optimized for rendering, real-time or AR experience. The result of the reconstruction can generate a mesh with millions of polygons and up to 16K textures. The post-processing helps you to adapt and optimize your mesh and textures to your needs and how you want to use it. Once your 3D object is reconstructed, optimize the result with automatic decimation, UV unwrapping and baking. Set and align the precise area you want to reconstruct. Toggle Region of interest to activate a bounding box after aligning your images. It allows to detect features and reconstruct only non-masked areas. Create an auto-generated mask of the object after importing your images via the Mask tab. Remove the background of the object you wish to 3D capture. It is how Sampler creates 3D meshes from a series of photographs.Īll you need to start is a series of photos which capture the visible surfaces of an object - a smart phone or DLSR camera works great.ĭiscover the step-by-step workflow here. Photogrammetry is the technical process of taking measurements from images. We have integrated photogrammetry capabilities. With Substance 3D Sampler 4.0, you can now create 3D objects from images. This version introduces some UX improvements as new possibilities in the Python API. With Substance 3D Sampler 4.0, you can use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation.
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